Horizon zero dawn blue map icons2/15/2024 ![]() ![]() Jump over the ladder and glide across - you can't reach the platform itself, but the trunk supporting it has a network of climbing points to grab.Follow the path around to the North, then left.Head to the Southwest corner of the settlement where a ramp leads up to a grapple point to take you into the treehouses.Stealth around the machines at ground level or kill them.There's a fiddly climbing puzzle here to reach a point where you can reach the Tallneck, as you'll have to reach a point high enough to deal with the fact that many of the neck parts you'd normally grab onto have broken off. This Tallneck patrols around a series of abandoned treehouses, surrounded by machines. Once you've shot anchors into every weak point, the Tallneck will stumble and fall over, so leap onto its head and override it.Each successful shot will summon machines to protect the Tallneck so either sneak around cautiously with smoke bombs or try and just deal with the new wave of machines each time you move to a new ballista.Your goal is to use each ballista to put an anchor in each weak point. Use the ballista and shoot one of the weak glowing points to tie a large anchor to it.There's at least four spread around the Tallneck's path. These are fairly obvious glowing blue sections across its neck, body and legs, but make sure you are aware of all of them for what's next. Use your focus to scan the Tallneck and identify the weak points.There'll be more later, but you want to thin the numbers now before they get overwhelming. ![]() If you wait until then the way to override this Tallneck is much, much easier. However, you can skip it all if you wait until the after the mission The Wing of the Ten. You can act out their plan to hack this machine if you follow the steps below. The Stillsands Tallneck is damaged after locals tried to destroy it with ballistas, only to be attacked by machines sent in to protect it from just this kind of interference (read the documents nearby for the full story). Walk to one of the edges of the dish, then leap and glide to the Tallneck's head when it's close enough.
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